Game-ready fantasy character created for real-time use in Unreal Engine and Unity.

Full production pipeline:
• High-poly sculpting
• Retopology and UV mapping
• PBR texturing
• Rigging and skinning
• Animation-ready setup
• Game engine preparation

The character is optimized for real-time projects and prepared for integration into game production.

www.artstation.com
Forest Goblin — Game-Ready Character изображение 1

Forest Goblin — Game-Ready Character изображение 2

Forest Goblin — Game-Ready Character изображение 3

Forest Goblin — Game-Ready Character изображение 4

Forest Goblin — Game-Ready Character изображение 5

Forest Goblin — Game-Ready Character изображение 6

Работа добавлена: 22.10.26

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