TASK DESCRIPTION
1. Create a model for the provided photo
2. Budget for polygons 6 thousand triangles. Silhouette
Should not be angular. Details visible on
Silhouette should be modeled (large bolts
etc.).
3. The model should look realistic.
4. The final version of the model should be
Is presented in Maya 2016 in * .ma format
5. Dimensions in inches, 1 maya unit = 1 inch.
6. Vertical axis Z.
Textures:
1. The texture density on the model (texel density) should be
Make up 16 pixels by 1 inch. Necessary
Use reuse and overlapping.
2. The texture size is 2048x1024.
The model should have a set of textures for the PBR Spec-Gloss
this:
1. albedo,
2. normal,
3. specular,
4. glossiness,
5. ambient occlusion
Change the logo and title.
Texture should "tell a story", i.e.
The object was in use.
But if you put 2, 3 such objects near
Will not be evident repeating
Scratches and marks.
TRIS 6479
texture 2048x1024